Hello everyone, I know this blog has had no new posts since last May but that doesn’t mean I’ve given up on art and illustration! Apart from my main commission from Crooked Dice Games (Colony 87) I’ve been learning the 3D program Blender which I’ll show you some examples of later.
Before that we’ll go way back to late 2020 when I was commissioned by Mad Robot Miniatures to create a special character miniature for the Necromunda Yaktribe meet up, I don’t know whether it happened or not due to COVID restrictions.
My brief from the Yaktribe community described a sump spider hunter on a ship who was a reimagining of Captain Ahab. As it happened BBC Sounds had an audio adaptation of Herman Melville’s classic Moby Dick so I listened to that, as I’d never read it before and I made some sketches and notes.
Here are my initial sketches of him and some ideas for his crew. I liked the metal eye-patch that Chang (played by Chritopher Plummer) had in Star Trek VI so that was a starting point for his head. He would need a harpoon that could break through the tough exoskeleton of a sump-spider so I designed ones with various drills/grabbers/flamethrowers. I spent some time figuring how these would work.
Well I haven’t updated this site for months, so here’s an image I created as part of a job application for a Games Workshop Specialist Games Digital Illustrator a couple of years ago. I didn’t get the job.
He’s a sinister Delaque ganger, from the House of Shadows, I read a bit about them online to better get a sense of their new iteration (even more sneaky and slightly psychic). As Delaques have snakes and a stiletto dagger as their logo I thought a sickly turquoise colour for his gear would be appropriate to suggest poisoned flesh.
I’ve modified the miniatures logo (based on Jes Goodwin’s original sketch from the 1995 boxed game) to a stylised snake skull. I gave him a slash tattoo to signify his preferred method of fighting and made sure his bionic eyes looked like the operation to remove them was quite brutal.
Here’s the sketchbook page where I pencilled him first:
I enjoyed creating him; I started with a pencil drawing then digitally painted over that in Photoshop with a bit of Painter to finish off, as I have more experience in using Painter.
This a rough comic scene idea I had; here my House Umbra (Delaque) gangers are arranging a drugs (maybe spook?) trade with the mutie gang. First panel is the meeting, second and third the House Umbra gang leader is getting the quality tested by a fellow ganger on their hand scanner. Following that are some notes of where the story could go from there.
These following pages are from about 2005, I wasn’t putting dates on my sketchbooks then so I can’t be sure. The first scene is an image I had of a poorer house, (House Cawdor in Necromunda) reminiscent of the worker rabble in Metropolis (1927) being stirred to riot with some anti-deviant rantings as Torquemada is fond to do in 2000AD’s Nemesis the Warlock. On the right are some symbols and a sinister ganger from my House Umbra, a lesser clan aligned to House Delaque.
I’ve been a bit under the weather recently, hence the lack of updates on this website. While I’m recovering I thought I’d post some things I’ve been working on and off over the last few years. This is an image I created in 2006 inspired by Necromunda’s House Delaque and The City of Lost Children Cyclops cult also Dark City’s Strangers.
I’ve always found the Warhammer 40,000’s Imperial Inquisition a fascinating side to Games Workshop’s flagship game so here I’ve sketched a team for the Ordo Xenos (the alien hunting branch of the Inquisition). We’ve got an Adepta Sororitas and a Deathwatch Imperial
Space Marine, a gunfighter and in the background the Ordo Xenos inquisitor himself.
On the facing page are a couple more mutant gangers. In the middle is a fat mutant who uses a giant crossbow and a makeshift windlass for loading it. At the bottom right is a female mutant who has made an armoured carapace to hide in the junkheaps and take pot shots with her hand-made scrap-launching gun.