For completeness (and because I still like them) here are the original A3 pencil sketches for my sequence of Necromunda house gang portraits. I always tend to draw through the borders of the images, especially action scenes so I drew all of them full length. Notice the Orlock ganger’s stripey trousers!
Here are the last few pages of my Underhive sketchbook.
Some refinement of my human rebels logo, an idea for a Space Marine Chapter symbol and some Necromunda Outlander gang symbol thumbnails:
More Necromunda thumbnails, a Space Marine scout riding a lizard conversion idea and some Chaos Space Marine Renegade logos, avoiding the look of Toy Story’s Zurg of course:
The Redemptionists symbol is about right, still working on the Spyrers and Ratskins symbols with a dessicated Ripperjack as a gruesome option!
And here I’m working on a gladitorial Pit Slave gang symbol:
That’s all from my Underhive Sketchbook, though I have the original pencil character drawings of all the gangers to show.
As allways this is Games Workshop’s intellectual property, just ‘fan art’ and not intended to get up the noses of their legal team.
Continuing my Underhive sketches and doodles.
An Ash Wastes Nomad portrait and a doodle of a Deathclaw conversion plan (a mutant creature from the Fallout computer game)
My process for creating the symbols for all of the Necromunda gangs are next; font and colour ideas followed by thumbnail sketches.
Over the last couple of months Games Workshop have announced and shown their new version of the classic Necromunda Underhive game (which the Necromunda online community have been keeping alive for almost 20 years!):
Bell of Lost Souls Necromunda Underhive revealed
The miniatures look to be a larger scale than before and I wonder if many of the rest of the 40K range would be compatible. From this first look the game itself seems to be just a flat board game; completely ignoring the main reason people liked the Necromunda game in the first place: A fast competitive skirmish, with each side using under a dozen gangers a side and an vertical element to the gameplay and scenery.
What GW will bring out to support this remains to be seen; the pessismist in me says they will just ask you to buy the Adeptus Mechanicus scenery they brought out for Shadow War Armageddon. What I’d like to have seen is similar to the original set, with the new de-bossed cardboard for the flatter areas (as in the original game) with new plastic bulkheads, ladders and maybe some objectives and with a game-mat for the ground, all for under £150.
On that wishful note here are some more pages from my Necromunda Underhive sketchbook.
These are my first ideas for the symbols for the various house and gangs, with a Catoblepas riding beast conversion idea for a Rogue Trader’s entourage (Catoblepas entry on Wikipedia). There’s also a Scavvy Scaly with his scattergun.
Some ideas for a border for the Underhive website, some scenery and colour options to do for the Redemptionist portrait.
Nomad image plans and Ratskin portrait and weapons designs.
More underhive banner textures and my idea for an Enforcers symbol, with an Art Deco look based on the LAPD shield design.
On these pages I was doodling symbols for the human rebel force I was converting and painting. I wanted a design for humans rebelling against the fascist Imperium which was small enough and simple enough to paint on a 28mm miniature. More of this sketchbook tomorrow!
As always with these images, they’re fan art and not intended to breach Games Workshop’s intellectual property.
I promised a diversion but it’s really still following the same subject! I had this idea when Games Workshop brought out Shadow War:Armageddon a few months ago. The box contained some OK scenery (though pricey and rather heavy on the skulls and Adeptus Mechanicus symbols!), some Space Marine Scouts and Ork Boyz and the welcome return of the Necromunda rules. Now I suspect not many people bought it for the Scouts and Orks as these were kits that came out years ago, more wanted just the scenery and rules. There was an opportunity missed I feel to show the Imperial Guard (Astra Militarum) and Ork players that they haven’t been forgotten and bring out some plastic Armageddon Ork Hunters for the Imperial Guard and Ork Kommandos for the Orks. Here are my ideas for the Ork Hunters, they could have just been an upgrade sprue with a standard Cadian or Catachan Command sprue with few special characters in the same way they had in Deathwatch Overkill.
I looked at which Guard divisions served on Armageddon and created a motley bunch of expert Ork Hunters, kind of like a Warhammer 40,000 Bad Company (an old strip in 2000AD Bad Company comic on Wikipedia).
Again this is all fan art and not intended to breach Games Workshop intellectual property. Not many people look at this site anyway.
The following page are ideas I had for the non-Imperial powered armour for the Spyrers. It had to have recording devices, various ways it could upgrade itself according to the performance of the wearer and also look both high-tech but also as if it was very old. I imagined a baroque, almost 17th Century suit of armour look with servo motors, fibre bundles, cameras and also an engraved list of notable previous users. The larger, snooty-looking chap is my version of an Orrus Spyrer. (Necromunda Spyre hunters)
Back to my Necromunda sketchbook for the next few pages:
Here I’m planning a conversion of a Mike Perry Ratskin miniature followed by some character ideas for a Pit Slave gang.
I’ve settled on the design of my Scavvy, with some more sketches for a whole bunch of them. On the opposite page are some thumbnails of the other Outlander gang portraits, a Scaly, a Nomad and another Pit Slave.
Ratskin portrait and the Redemptionists are progressing on these pages.
Here are more crazy plans for scratch-building an entire Scavvy gang and the pose I chose for the Enforcer portrait.
Though I’ve scanned the entire Underhive-themed sketchbook I may post something a bit different next time!
This packing and throwing away is taking much longer than I’d thought. Flippin’eck! I’ve tonnes of stuff acquired over the last decade and a half.
OK back to my old sketches; following on from the previous post here’s a page of Daemonhosts.
Here I’ve deliberately avoided Brian Nelson’s amazing Cherubael sculpt with his twisted scrawny look. The bloated floating creature perhaps is possessed by a Nurgle daemon, I’ve provided the radical Inquisitor who’s using him a vortex bomb collar in case he gets out of hand! Not sure quite when I did them, probably before the Necromunda sketchbook, entirely in inks and acrylics with no digital jiggery-pokery.
Back to Necromunda for these portrait sketches, me refining the look of the Ratskin and Redemptionist.
The tiny composition sketch refers to an image I’m not sure I’ve ever posted online, my Badland Scout (from 2005). He’s a guide to the ruined hives so has a little bit of a tribal look to his gear.
These next pages feature a sketch of the priest from the start of The Fifth Element (the late actor John Bennett), a bunch of Scavvies and then some Pit Slave portrait compositions.
All fan art and not intended to infringe Games Workshop’s copyright.
I’m in the middle of moving house at the moment so I haven’t had much time to add images to my website. In a break from frantically packing I’ve uploaded some more of my Necromunda sketchbook as I promised. The next pages are me working how to make the Necromunda Enforcers have a more hive world look but still keep the Adeptus Arbites/Judge Dredd feel to them. The quilted jacket was a medieval reference from Jes Goodwin’s early Arbites drawings (from White Dwarf 130, way back in October 1990!).
The next page has some refinements of the Necromunda Enforcer design taking elements from John Blanche’s Inquisitor Sketchbook with his slightly Fifth Element inspired Arbites. ((Wikipedia entry for The Fifth Element) (IMDb entry for The Fifth Element)). On the opposite page there are some early plans for the Scavvy gang member portrait.
The next pages are me working out the hairstyle and scene for the Scavvy and a pose for the Ratskin too. Ratskins are rumoured to be descendants of the original colonists of Necromunda who have adapted their existence over the millenia to make use of the utterly polluted hyper-populated world.
I’m still not sure the Scavvy is scary or mutated enough on the next page but I’m refining the look of the Ratskin portrait.
And the last pages for today are a sketch of a Pit Slave woman, some tracked feet for the boss Pit Slave, a sketch of an 28mm Inquisitor conversion, a floating fat Daemonhost (more of him later!) and some ideas for what would become my Scavvy portrait.
As always with my Games Workshop sketches they’re fan art and not intended to breach copyright.
These next pages are me working on the hulking Goliath ganger, followed by some early Outlander sketches. I was wondering which of the Spyrer classes to portray and also working on the Redemptionist Deacon, a deliberate homage to Pat Mills and Kevin O’Neill Nemesis The Warlock’s arch-foe Torquemada (and his Terminators). (Wikipedia entry for Nemesis the Warlock)
Here’s how I took a self-portrait photo (on the left!) and used it as reference for the crazed mutant preacher who wanders the lower levels of the Underhive. I didn’t just paint over it, I like to draw from it rather than ‘tracing’.
On these pages I was considering a BioShock Big Daddy look for the Pit Slave image, there are some doodles of Necromunda scenery too. (Wikipedia entry for Big Daddy)
Some more outlander sketches and an entire Pit Slave gang, including a robo-gimp(I don’t want to know if this is a ‘thing’) a Ned Kelly axe head chap, various cyborgs and a creepy tech to repair them.
All of this is fan art. More very soon.