Over the last couple of months Games Workshop have announced and shown their new version of the classic Necromunda Underhive game (which the Necromunda online community have been keeping alive for almost 20 years!):
Bell of Lost Souls Necromunda Underhive revealed
The miniatures look to be a larger scale than before and I wonder if many of the rest of the 40K range would be compatible. From this first look the game itself seems to be just a flat board game; completely ignoring the main reason people liked the Necromunda game in the first place: A fast competitive skirmish, with each side using under a dozen gangers a side and an vertical element to the gameplay and scenery.
What GW will bring out to support this remains to be seen; the pessismist in me says they will just ask you to buy the Adeptus Mechanicus scenery they brought out for Shadow War Armageddon. What I’d like to have seen is similar to the original set, with the new de-bossed cardboard for the flatter areas (as in the original game) with new plastic bulkheads, ladders and maybe some objectives and with a game-mat for the ground, all for under £150.
On that wishful note here are some more pages from my Necromunda Underhive sketchbook.
These are my first ideas for the symbols for the various house and gangs, with a Catoblepas riding beast conversion idea for a Rogue Trader’s entourage (Catoblepas entry on Wikipedia). There’s also a Scavvy Scaly with his scattergun.
Some ideas for a border for the Underhive website, some scenery and colour options to do for the Redemptionist portrait.
Nomad image plans and Ratskin portrait and weapons designs.
More underhive banner textures and my idea for an Enforcers symbol, with an Art Deco look based on the LAPD shield design.
On these pages I was doodling symbols for the human rebel force I was converting and painting. I wanted a design for humans rebelling against the fascist Imperium which was small enough and simple enough to paint on a 28mm miniature. More of this sketchbook tomorrow!
As always with these images, they’re fan art and not intended to breach Games Workshop’s intellectual property.
I promised a diversion but it’s really still following the same subject! I had this idea when Games Workshop brought out Shadow War:Armageddon a few months ago. The box contained some OK scenery (though pricey and rather heavy on the skulls and Adeptus Mechanicus symbols!), some Space Marine Scouts and Ork Boyz and the welcome return of the Necromunda rules. Now I suspect not many people bought it for the Scouts and Orks as these were kits that came out years ago, more wanted just the scenery and rules. There was an opportunity missed I feel to show the Imperial Guard (Astra Militarum) and Ork players that they haven’t been forgotten and bring out some plastic Armageddon Ork Hunters for the Imperial Guard and Ork Kommandos for the Orks. Here are my ideas for the Ork Hunters, they could have just been an upgrade sprue with a standard Cadian or Catachan Command sprue with few special characters in the same way they had in Deathwatch Overkill.
I looked at which Guard divisions served on Armageddon and created a motley bunch of expert Ork Hunters, kind of like a Warhammer 40,000 Bad Company (an old strip in 2000AD Bad Company comic on Wikipedia).
Again this is all fan art and not intended to breach Games Workshop intellectual property. Not many people look at this site anyway.
These next pages are me working on the hulking Goliath ganger, followed by some early Outlander sketches. I was wondering which of the Spyrer classes to portray and also working on the Redemptionist Deacon, a deliberate homage to Pat Mills and Kevin O’Neill Nemesis The Warlock’s arch-foe Torquemada (and his Terminators). (Wikipedia entry for Nemesis the Warlock)
Here’s how I took a self-portrait photo (on the left!) and used it as reference for the crazed mutant preacher who wanders the lower levels of the Underhive. I didn’t just paint over it, I like to draw from it rather than ‘tracing’.
On these pages I was considering a BioShock Big Daddy look for the Pit Slave image, there are some doodles of Necromunda scenery too. (Wikipedia entry for Big Daddy)
Some more outlander sketches and an entire Pit Slave gang, including a robo-gimp(I don’t want to know if this is a ‘thing’) a Ned Kelly axe head chap, various cyborgs and a creepy tech to repair them.
All of this is fan art. More very soon.
As promised here are some more of my sketchbook pages. These are a selection of pages from my Necromunda Sketchbook from 2008 (it’s 120mm 148mm, so smaller than my usual A5 one). I really like to look at other people’s sketchbooks and the one’s I had of mine when I was at the Hysterical Games Stand at Salute this year really got visitors interested in the miniatures.
This got me thinking ‘What’s a project I got really into?’ Well there are a few ongoing ones but the Necromunda Underhive one was a real labour of love for me and as I’d scanned in the sketchbooks a while back I would just need to arrange them into the order I had drawn them and upload them here.
It’s no coincidence that Necromunda was a really popular game; it required just the box with its rules, plastic miniatures, multi-levelled plastic and cardboard buildings inside and was a fairly simple, easy to learn ruleset which encouraged campaign play as part of the game itself. (Wikipedia entry for Necromunda)
In fact it’s still going strong online and Games Workshop have very belatedly cottoned on to this by dipping their toes in the water with their Shadow War:Armageddon game.
I was asked by Major Gilbear (not his real name, he’s a character from Dan Abnett’s Gaunt’s Ghosts series (Wikipedia entry for Gaunt’s Ghosts) by to produce a banner for the Underhive forum website (this site is now defunct though YakTribe Gaming are still using many of these images. Yak Tribe gaming site)
These first eight pages depict my initial ideas for the Underhive Houses of Hive Primus on the Hive World of Necromunda. I looked at as much of the original artwork from White Dwarf magazine, the game itself, it’s precursor Confrontation, the miniatures for inspiration and also threw some of my own ideas into the mix.
More on this tomorrow!
All fan art and not intended to breach Games Workshop’s copyright.
I’ve been really busy with a few commissions the last couple of months, mainly Hysterical Games’ Panzerfäuste fantasy WW2 game (which is still ongoing) and a couple of others which I’ve finished but are yet to be announced officially.
So I thought I’d post something from my many sketches that I’ve scanned onto my computer and not posted before. I found these characterful creatures which were one of my possible foes for my Fantasy Fight picture back in 2008. I may well re-use these ideas in a future project as I quite like their distinct shapes.
Here’s my image which I designed on isometric paper as an exercise in a Diablo I and II style isometric perspective.
Isometric graphics in video games on Wikipedia
More sketches over the next few days.
An old sketch of an idea I had for a miniature conversion for Games Workshop’s Inquisitor (a 54mm scale game with about a dozen figures in total and an almost Role-playing game campaign) of the Fellowship of The Ring’s Cave Troll brilliantly sculpted by (I think) Michael Perry.
I thought he’d would make a good mutant slave with the addition of some tatty clothes, a control collar and mining laser so I scribbled him here.
As always this is fan art and not intended to infringe any copyright.
When Microworld Games commissioned me last year to design some trollish mutants to act as a wrecking crew for the Dregs faction and they wanted a huge brutish look with twin flamethrowers, chainsaws and piledrivers I remembered the old sketch and proceeded to sketch out some suitably thuggish-looking giant mutants. The sketches can be found on my Facebook page (click the logo to the right).