At the end of a sketchbook I usually draw an full page sketch and colour it, even if it’s only a light wash. My last sketchbook I decided to create the Sunken World tavern scene I’d been planning for a while. On my facebook page I’ve enhanced it with some digital painting layers which you can see by clicking on the link to the right
Here’s a new page (page 7) of my 10-page Christmas comic I hadn’t had time to finish from a while back. This page I pencilled, then inked on paper and painted the art in Clip/Manga Studio.
As I’d drawn and scanned all pages in pencils, written the story with all it’s amusing (to me anyway!) festive references myself I felt it needed finishing off. It’s less painterly than the first few pages, but they took longer to create (in Painter).
When I’m reaching the end of a sketchbook (not my work ones, I have separate sketchbooks for them) I like to have a full page image to finish it off. I’ll add things to it over time if the idea isn’t fully formed or there are a load of characters. Here, getting near to the end of this on I was thinking about the tavern idea are some more possible patrons.
One the right side I’m refining my ideas for a smaller race for the Sunken World. I haven’t named them as yet, but here’s a bit of background: They used to spend their lives in forests, with dwellings built on platforms between the trees or hanging on the side of larger trees but after the destruction of the larger forests caused by the Tempest Storm (when the Thulhids invaded from another dimension a century or so ago) they’ve had to adapt to a more nomadic life, often ending up working onboard ships. As smaller creatures they have to band together so I imagine one would hire a whole extended family group. As smaller, arboreal mammalian creatures they probably had to use poisons to hunt in forests, maybe they’ve still got the reputation for using such things.
I’d been thinking about drawing a Sunken World Tavern scene for ages, it’s a Fantasy cliché but that’s fine, I liked the idea. Alongside a sneak peak at some special weapons for the Icthyss Shore Raiders there’s a cast of characters I’ve inked in.
Here are a few sketches from my A6 sketchbook which I use when travelling by train or bus. The first are ideas I had for my Icthyss (fish-man) elite body guards and executioners. Their armour
is made from crustaceans that have been thaumaturgically-modified to be tougher (by their Thulhid masters). I realise they are literally lobster-tailed pot helmets but I like that!
Lobster-tailed pot helmet on Wikipedia
The weapons are fearsome two handed bladed weapons (similarly created from mutant sea creatures) vaguely like the one the Ottoman executioner wields in Terry Gilliam’s The Adventures of Baron Munchausen (1988).
The Adventures of Baron Munchausen on Wikipedia
More on these creatures soon!
Next I’ve got an idea for a scarecrow miniature to lead a unit of zombies or skeletons, doodles of a wizard’s familiar (sort of a gecko/newt creature) and on the opposite page are some sketches of a Sunken World character, my Sea Ranger character I was working on. (Sea ranger sketches)
These pages are from my sketchbook started in 2013 of various things I was working on. Firstly I have some doodles and notes, some tinkering of my dimensional alchemist’s helmet/mask and an idea I had for a character for my second sunken world adventuring party. He’s an enemy of the Icthyss (fish-men) and their Thulhid overlords and has a fish-man skull, a weapon or two and scaled skin as trophies. The next page has some jolly Space Ork Freebooters as I felt like drawing them and some ideas for a race of smaller humanoids in the Sunken World. There’s also a fish-themed helmet for a sunken world bounty hunter.
Here we have my thief idea and more of the sea ranger/Icthyss hunter and then some ideas for a Thulhid’s experimental mutants and an elite armoured Icthyss.
Space Ork Freebooters are copyright Games Workshop, this is fan art and not intended to annoy GW.
I’ve finally got round to putting more of my artwork on this website, I’m sorry it’s been so long!
I always have a few projects on the go; here are some more Sunken world images: a Sunken World character I created a couple of years ago; one of those images I needed a little bit of free time to finish off.
She’s a Raktos, (Raktos and Yrdin) a race of horn-headed humanoids who are rumoured to be half-demonic and they do little to dispel that rumour. Many of them do possess magical powers so I drew a couple of flames on her fingertips. She is accompanying the warrior who I posted a while back on my Facebook Page:
I’ve ideas for the rest of this adventuring group which I shall post next time.
I’ve been really busy with a few commissions the last couple of months, mainly Hysterical Games’ Panzerfäuste fantasy WW2 game (which is still ongoing) and a couple of others which I’ve finished but are yet to be announced officially.
So I thought I’d post something from my many sketches that I’ve scanned onto my computer and not posted before. I found these characterful creatures which were one of my possible foes for my Fantasy Fight picture back in 2008. I may well re-use these ideas in a future project as I quite like their distinct shapes.
More sketches over the next few days.
I’ve got loads of commissions on the go at the moment but as they’re all for unreleased projects I haven’t posted any images of them until the miniatures or games are available. Despite all that when I’ve had a spare moment I’ve still been doodling away in my sketchbook and the next few posts will be these.
A quick warning, the next few paragraphs are all about Games Workshop’s Warhammer game, so please ignore it if you’re not into that kind of thing and do skip down to the drawings!
OK, here are some of my thoughts on Games Workshop and Age of Sigmar, though bear in mind that I haven’t played it, so this isn’t related to the game play, just me looking at the aesthetic of the miniatures, artwork and whatever the new world is called (The Mortal Realms?). Last year Games Workshop decided to ‘murder their darling’ by destroying their entire Warhammer World and the last 30 years of creative output with The End Times and by releasing Warhammer – Age of Sigmar (with round bases being hastily added to peoples’ miniature armies all previously cleverly designed to rank up in units on square bases).
Now I leave it up to others to discuss the commercial wisdom of this but creatively this seems daft at best. Despite Games Workshop’s deliberate artistic policy of going for the Northern European more realistic and gritty, gothic look with the Warhammer World (rooted in part on the writers, sculptors and artists having extensive knowledge of history and the Northern Renaissance) the new Age of Sigmar seems to be going for a more Catholic, Southern European, almost high-fantasy look completely at odds with their previous artistic style and seemingly influenced by Blizzard computer games (which had ripped Games Workshop’s art off to start with!) They could easily have created an epic Heroic game system, with stripped down rules and focus on quick fun battles without resorting to wiping the Warhammer World out entirely (and letting other manufacturers take over where they left off).
OK, rambling a bit there but I thought about how I got into this stuff as a kid and it was through Warhammer Fantasy Role Play (1st edition, with rulebooks, lots of different dice and no cards!) so I drew some ideas for an Age of Sigmar role-playing party:
Here I have a sort of priest dude with the top half of a Stormcast Eternal mask, a barbaric Chaos-creature hunter, a Wood Elf Undead hunter, a non-European(!) knife-wielding woman and an ex-Empire mercenary too.
There’s a sketch of a fish-man and my vaguely Arabic masked warrior from my Sunken World poster.
The next page is continuing these characters (I was thinking there was more of the Old Warhammer World remaining than just the name Sigmar and Khorne) so I expanded on the barbarian chap fighting Chaos to a Priest of Ulric, continued with the Empire lady mercenary with a beastman skull on her hat. The former Priest of Morr is carrying bones and urns from the Warhammer World to summon the angry spirits of the fallen to wreak vengeance. After seeing the new Warhammer Quest game I think Games Workshop are trying to get some more character back into their flagship Fantasy game.
All fan art and not intended to breach Games Workshop copyright.