I’ve been really busy with a few commissions the last couple of months, mainly Hysterical Games’ Panzerfäuste fantasy WW2 game (which is still ongoing) and a couple of others which I’ve finished but are yet to be announced officially.
So I thought I’d post something from my many sketches that I’ve scanned onto my computer and not posted before. I found these characterful creatures which were one of my possible foes for my Fantasy Fight picture back in 2008. I may well re-use these ideas in a future project as I quite like their distinct shapes.
Here’s my image which I designed on isometric paper as an exercise in a Diablo I and II style isometric perspective.
Isometric graphics in video games on Wikipedia
More sketches over the next few days.
Here’s a diversion from my current commissions, from my sketchbook of last year; on the left is my working out of a Fish-man mask I made for Hallowe’en (it ended up OK, not quite how I’d planned) and on the right page is my idea for a Demon Captain serving the Demon Lord of Pestilence.
Rather than having Demon’s represent the embodiment of a human emotion or fear (as Games Workshop has its Chaos Gods; Khorne is violence and slaughter, Slaanesh is unfettered decadence and perversion and so on) I imagined my Demon Lord’s (or Lady’s) as having a particular fetish or obsession that reflected their attitude to warfare and conquest. So my previous two Demon Lords have been a melee-fighting Warlord and a multi-armed magic using Mage Lord. These are some ideas I’ve been sketching for a Demon Lord whose interests are in biological warfare, diseases and poisons. More of these when I get time!
Again at this time of year I’m delving into the past! Here are some early sketches I did for the one-page comic last year. They’re Knights but from oriental and celtic/pagan cultures.
Also a preview of a set of demon concepts I’m working on. More later when I’ve finished them.
Finally my first non-Christmas themed comic page (apart from my Mr. Scarecrow one which I drew at art college).
I approached this as a professional comic book artist would, from (my own)script, thumbnails, drawing and inking the panels and so on. An excellent exercise; it really made me appreciate the skill of my favourite comic-book writers, letterers, colourists and artists.
The next one will be at least two pages long!
Fonts by Blambot
Here’s my update from my 2007 sketchbook of the mutant pirates I designed. I thought they seemed to be adapted for fighting in the air (extra hands and suchlike).
Here’s an old image of some freaky mutant pirates I designed years ago (as I am drawing piratical things at the moment). They’re chaotic mutants (the turbaned headed mutant is based on an Heironymus Bosch painting if I recall and Orb from Quake 3!).
I’m working on a few things right now (not paid work alas!); one of which is a composition involving various monsters and a Planar Alchemist. Here are a couple of pages (A5 and A3) of designs for the archaic re-breather and dimensional-hopping devices. The device is partly based on the Antikythera mechanism; as an historical example of an ancient computer. http://en.wikipedia.org/wiki/Antikythera_mechanism
Here are the larger drawings:
These are some designs for a planar alchemist; someone who uses alchemy to open portals between dimensions.
And here are some pictures of the alchemical symbols that he would have on his robe. I tried to create a vaguely logical approach to these designs to add an element of authenticity.
These are the first ideas I had for a fight scene picture. It will be set in my Twilight World; a world with a perpetual stormy sky and lots of ruins. I thought this a suitable location for a fantasy picture. This monster is a larger version of the toad-like demons in an illustration I did: