At the end of a sketchbook I usually draw an full page sketch and colour it, even if it’s only a light wash. My last sketchbook I decided to create the Sunken World tavern scene I’d been planning for a while. On my facebook page I’ve enhanced it with some digital painting layers which you can see by clicking on the link to the right
When I’m reaching the end of a sketchbook (not my work ones, I have separate sketchbooks for them) I like to have a full page image to finish it off. I’ll add things to it over time if the idea isn’t fully formed or there are a load of characters. Here, getting near to the end of this on I was thinking about the tavern idea are some more possible patrons.
One the right side I’m refining my ideas for a smaller race for the Sunken World. I haven’t named them as yet, but here’s a bit of background: They used to spend their lives in forests, with dwellings built on platforms between the trees or hanging on the side of larger trees but after the destruction of the larger forests caused by the Tempest Storm (when the Thulhids invaded from another dimension a century or so ago) they’ve had to adapt to a more nomadic life, often ending up working onboard ships. As smaller creatures they have to band together so I imagine one would hire a whole extended family group. As smaller, arboreal mammalian creatures they probably had to use poisons to hunt in forests, maybe they’ve still got the reputation for using such things.
I’d been thinking about drawing a Sunken World Tavern scene for ages, it’s a Fantasy cliché but that’s fine, I liked the idea. Alongside a sneak peak at some special weapons for the Icthyss Shore Raiders there’s a cast of characters I’ve inked in.
Here are a few sketches from my A6 sketchbook which I use when travelling by train or bus. The first are ideas I had for my Icthyss (fish-man) elite body guards and executioners. Their armour
is made from crustaceans that have been thaumaturgically-modified to be tougher (by their Thulhid masters). I realise they are literally lobster-tailed pot helmets but I like that!
Lobster-tailed pot helmet on Wikipedia
The weapons are fearsome two handed bladed weapons (similarly created from mutant sea creatures) vaguely like the one the Ottoman executioner wields in Terry Gilliam’s The Adventures of Baron Munchausen (1988).
The Adventures of Baron Munchausen on Wikipedia
More on these creatures soon!
Next I’ve got an idea for a scarecrow miniature to lead a unit of zombies or skeletons, doodles of a wizard’s familiar (sort of a gecko/newt creature) and on the opposite page are some sketches of a Sunken World character, my Sea Ranger character I was working on. (Sea ranger sketches)
These pages are from my sketchbook started in 2013 of various things I was working on. Firstly I have some doodles and notes, some tinkering of my dimensional alchemist’s helmet/mask and an idea I had for a character for my second sunken world adventuring party. He’s an enemy of the Icthyss (fish-men) and their Thulhid overlords and has a fish-man skull, a weapon or two and scaled skin as trophies. The next page has some jolly Space Ork Freebooters as I felt like drawing them and some ideas for a race of smaller humanoids in the Sunken World. There’s also a fish-themed helmet for a sunken world bounty hunter.
Here we have my thief idea and more of the sea ranger/Icthyss hunter and then some ideas for a Thulhid’s experimental mutants and an elite armoured Icthyss.
Space Ork Freebooters are copyright Games Workshop, this is fan art and not intended to annoy GW.
I’ve been really busy with a few commissions the last couple of months, mainly Hysterical Games’ Panzerfäuste fantasy WW2 game (which is still ongoing) and a couple of others which I’ve finished but are yet to be announced officially.
So I thought I’d post something from my many sketches that I’ve scanned onto my computer and not posted before. I found these characterful creatures which were one of my possible foes for my Fantasy Fight picture back in 2008. I may well re-use these ideas in a future project as I quite like their distinct shapes.
More sketches over the next few days.
A couple more Panzerfäuste sketchbook pages. Here are my initial sketches for Hauptmann Entwickler; an eccentric Dwarf inventor veteran. He wears a WW1-style German helmet with a perch for his Nachtsichtfrosch (a simple lick will temporarily give him enhanced night vision!). I gave him little automaton robot mines which would march towards the enemy.
And here he is sculpted by the talented Irek Zieliński.
Hysterical Games shop – Dwarves
And here are some early concepts for the Gnome Infantry and their Alpine troops. I was trying various beard shapes and some subtle more French moustaches rather than Germanic ones. Traditionally Gnomes in Panzerfäuste don’t sport moustaches but I imagined some younger Gnomes might have typically French moustaches!
Here are the current sculpts on Hysterical Games’ website:
Hysterical Games – Gnomes
I’ve got loads of commissions on the go at the moment but as they’re all for unreleased projects I haven’t posted any images of them until the miniatures or games are available. Despite all that when I’ve had a spare moment I’ve still been doodling away in my sketchbook and the next few posts will be these.
A quick warning, the next few paragraphs are all about Games Workshop’s Warhammer game, so please ignore it if you’re not into that kind of thing and do skip down to the drawings!
OK, here are some of my thoughts on Games Workshop and Age of Sigmar, though bear in mind that I haven’t played it, so this isn’t related to the game play, just me looking at the aesthetic of the miniatures, artwork and whatever the new world is called (The Mortal Realms?). Last year Games Workshop decided to ‘murder their darling’ by destroying their entire Warhammer World and the last 30 years of creative output with The End Times and by releasing Warhammer – Age of Sigmar (with round bases being hastily added to peoples’ miniature armies all previously cleverly designed to rank up in units on square bases).
Now I leave it up to others to discuss the commercial wisdom of this but creatively this seems daft at best. Despite Games Workshop’s deliberate artistic policy of going for the Northern European more realistic and gritty, gothic look with the Warhammer World (rooted in part on the writers, sculptors and artists having extensive knowledge of history and the Northern Renaissance) the new Age of Sigmar seems to be going for a more Catholic, Southern European, almost high-fantasy look completely at odds with their previous artistic style and seemingly influenced by Blizzard computer games (which had ripped Games Workshop’s art off to start with!) They could easily have created an epic Heroic game system, with stripped down rules and focus on quick fun battles without resorting to wiping the Warhammer World out entirely (and letting other manufacturers take over where they left off).
OK, rambling a bit there but I thought about how I got into this stuff as a kid and it was through Warhammer Fantasy Role Play (1st edition, with rulebooks, lots of different dice and no cards!) so I drew some ideas for an Age of Sigmar role-playing party:
Here I have a sort of priest dude with the top half of a Stormcast Eternal mask, a barbaric Chaos-creature hunter, a Wood Elf Undead hunter, a non-European(!) knife-wielding woman and an ex-Empire mercenary too.
There’s a sketch of a fish-man and my vaguely Arabic masked warrior from my Sunken World poster.
The next page is continuing these characters (I was thinking there was more of the Old Warhammer World remaining than just the name Sigmar and Khorne) so I expanded on the barbarian chap fighting Chaos to a Priest of Ulric, continued with the Empire lady mercenary with a beastman skull on her hat. The former Priest of Morr is carrying bones and urns from the Warhammer World to summon the angry spirits of the fallen to wreak vengeance. After seeing the new Warhammer Quest game I think Games Workshop are trying to get some more character back into their flagship Fantasy game.
All fan art and not intended to breach Games Workshop copyright.
A belated Happy New Year! My first post of 2016 is of some of the sketchbook pages I drew for Hysterical Games’ Panzerfäuste miniatures wargame.
Panzerfäuste – Mechanised Warfare in A Mythical Realm
Hysterical Games website
The first is some Troglodyte mountain troops, these are (in Panzerfäuste) the Polish so have the equipment and weapons appropriate to the real world equivalent. I drew these for their Kickstarter page as I had only provided them with a rough sketch originally.
Here are some Gnome commanders, wizards and generals and a nurse to heal the troops. Gnomes, in Panzerfäuste are French so I thought the druid (Getafix) in Goscinny and Uderzo’s Astérix The Gaul would be an appropriate character to homage for the illusionist.
This is an idea from John Bell that the Hysterical Games team wanted a bit more work on; the Dwarf Panzerbär. I based the shapes of the armour on the German Sd.Kfz Armoured Cars from WW2.
And finally an extra Orc for the Local Orc Volunteers (Orc Home Guard), though I’m not sure if this will be produced as a miniature.
A link from my Facebook site (do have a look and like it, if indeed you do like it!). Click on the Facebook image to the right or here:
Will Beck Illustration
Here are my ‘Deadworld Ghouls’ from 2009, inspired by my fighting (as Raziel) the cowardly Slaughs in the videogames Soul Reaver and Soul Reaver 2, (Sluagh image and description) I liked their gleeful expression in the game and imagined mine lurking in the dark on ruined world attacking adventurers or travellers (only when they outnumbered them!). I wasn’t quite sure about their design at the time so I put these on the back-burner.