Hello! I’ve realised that I hadn’t posted all of my Spitfyre concepts on this website, so here are a few more of my Spitfyre images I produced late last year and earlier this year. The Gnomes get a giant falcon (roughly the size of a Bloch mb 150) with pennants and helmet painted in the Escadrille (squadron) colour.
For the Dwarves; a vulture bomber that acts dive bombs like the German WWII Junkers 87 Stuka and the massive Kampfkondor 111; a giant condor bomber based on the Heinkel.
I’ve grouped them all on my Miniatures Concepts page under Panzerfäuste. [Miniatures Concepts]
Here’s a link to Hysterical Games’ new website:
I’ve finally got round to it to updating this website, I’m sorry it’s been so long!
I always have a few projects on the go; here are some more Sunken world images: a Sunken World character I created a couple of years ago; one of those images I needed a little bit of free time to finish off.
She’s a Raktos, (Raktos and Yrdin) a race of horn-headed humanoids who are rumoured to be half-demonic and they do little to dispel that rumour. Many of them do possess magical powers so I drew a couple of flames on her fingertips. She is accompanying the warrior who I posted a while back on my Facebook Page:
I’ve ideas for the rest of this adventuring group which I shall post next time.
It’s been quiet on this website but that doesn’t mean I’ve not been working away. Here are some images I created for Hysterical Games’ Panzerfäuste Spitfyre game. This is a wargame of aerial combat in their ‘historo-fantasy’ world.
As a 10mm wargame the miniatures would need to be easily identifiable from the basic shape and size. So I found some WWII spotterguides online and enlarged the silhouettes of the Spitfire and Messerschmitt 109 aircraft so that they were all the same scale to work on.
Then I scaled a plan view of the planes to each and proceeded to digitally paint (on a layer above) the creatures in top down view, keeping the pilots and machine guns on separate layers. I used these as guides only, for the fantastical creatures like the Orc wyverns I could tweak the wing shapes quite closely to the aircraft but for the giant creatures I’d need to keep the proportions similar to their real-world counterparts.
Here’s the Orc Hurrikane air-beast:
An old sketch of an idea I had for a miniature conversion for Games Workshop’s Inquisitor (a 54mm scale game with about a dozen figures in total and an almost Role-playing game campaign) of the Fellowship of The Ring’s Cave Troll brilliantly sculpted by (I think) Michael Perry.
I thought he’d would make a good mutant slave with the addition of some tatty clothes, a control collar and mining laser so I scribbled him here.
As always this is fan art and not intended to infringe any copyright.
When Microworld Games commissioned me last year to design some trollish mutants to act as a wrecking crew for the Dregs faction and they wanted a huge brutish look with twin flamethrowers, chainsaws and piledrivers I remembered the old sketch and proceeded to sketch out some suitably thuggish-looking giant mutants. The sketches can be found on my Facebook page (click the logo to the right).
Happy New Year everyone! My final concept designs for the beast-riding Beastkin.
I decided the beastmen wouldn’t ride actual horses but a future horse-like beast and I wanted to add an element of a bovine or caprine animal to it. Now, I had a photo on my computer of a strange (to me) animal which I found was called a Takin and its larger, more convex snout seemed perfect. Takin animal
Incidentally the beastman balancing on a horse to shoot is based on a photo of a WW1 german cavalryman.
These are the final concept designs for the Tank Hunter tank and the Mobile Artillery tank (both based on the same chassis, vaguely WW2-inspired). I gave the tank hunter metal tusk-shapes to give it a brutal look and the artillery tank a load of spikes on the ‘dozer blade so they would look different at a glance on the tabletop whilst still retaining the spiky, ramshackle nature throughout the range.
Some more of my work for Microworld Games, this time the Dregs’ armoured troop carrier. I imagined the Dregs would be like a tribe of warriors and this could be their mobile long-hut. This one was partly based on the AAV-7 amphibious APC which has a jutting front like a jaw (for travelling in water).
These next two pages are of my initial ideas for the Dregs’ Mobile Artillery Tank and Tank Hunter with lots of little beast-men riders as I thought they’d add to the noisy, boisterous nature of the army. On the opposite page are some early ideas for the Beastkin Dragoons, beastmen riding on horse-like beasts to war.
Again these haven’t gone into production yet, but if you’re interested do go and have a look at what has:
This is another Miniatures Concept project that I was commissioned for earlier this year. It’s for a range of Science Fiction 6mm miniatures produced by Microworld Games for epic scale fights. I was to produce some concept drawings for the various units for the Dregs, the mutant beast-men. I was given a brief description and some images to start with so I based my initial sketches on these to get a flavour of the units.
This first image was of the Dreg’s Main Battle Tank. It had to look functional but also brutal so I had a look at British Chieftan tanks as they have a distinctive silhouette along with some other directions from the brief (including a G.I. Joe tank!). The spikes, trophies and extra armour were all added by the Beastkin Raiders themselves. I imagined them riding the tanks to battle, eager to leap off into the melee.
They’re not available yet, hopefully will be soon, here’s a link to the website:
More images tomorrow.
Colony 87 returns! The kickstarter here:
(Return to Colony 87 – 28mm sci-fi civilians)
This was funded within hours and the miniatures have been sculpted by the excellent miniature sculptor Mike Anderson.
These are concept drawings for the second wave of Science Fiction civilians for Colony 87 miniatures:
These are some of my initial sketchbook pages for this commission.
The first was a SF Recordist, a scientific type to accompany a noble or other advisor recording everything (smells, sights, Electromagnetics, as well as sound). Jon Boyce (my client) suggested I look at a tank crew head gear and Gaff’s (Edward James Olmos) hat in Bladerunner. I also wanted him to have a different body shape, so I based his size on the movie Dune’s Piter De Vries (Brad Dourif) combined with the Hannibal Chew (James Hong) from Bladerunner’s hat. A stenographer’s typewriter provided a retro look for his personal computer.
For the mechanic I had the idea basing her on Firefly/Serenity’s Kaylee(Jewel Staite) as a starting point and the welder/junker started out based on a photo of a Japanese industrial worker.
The Advisor was meant to be a power-behind-the throne character so I examined various fantasy and SF advisors – the tall hat was a reference to Turkish historical viziers and also to the sinister fellows that follow Emperor Palpatine in The Return of The Jedi.
Jon Boyce had a very specific idea for the Priestess so essentially I recreated his small drawing and the Planetary Botanist was an idea that had been requested by several people in the first wave. The broad-brimmed hat was a nod to Moebius’s drawing of Planetologist Kyne for Alexandro Jodorowsky’s Dune project. I thought he might have had some injuries examining alien plants so a bionic hand seemed appropriate.
My previous post: Colony 87