An old sketch of an idea I had for a miniature conversion for Games Workshop’s Inquisitor (a 54mm scale game with about a dozen figures in total and an almost Role-playing game campaign) of the Fellowship of The Ring’s Cave Troll brilliantly sculpted by (I think) Michael Perry.
I thought he’d would make a good mutant slave with the addition of some tatty clothes, a control collar and mining laser so I scribbled him here.
As always this is fan art and not intended to infringe any copyright.
When Microworld Games commissioned me last year to design some trollish mutants to act as a wrecking crew for the Dregs faction and they wanted a huge brutish look with twin flamethrowers, chainsaws and piledrivers I remembered the old sketch and proceeded to sketch out some suitably thuggish-looking giant mutants. The sketches can be found on my Facebook page (click the logo to the right).
Happy New Year everyone! My final concept designs for the beast-riding Beastkin.
I decided the beastmen wouldn’t ride actual horses but a future horse-like beast and I wanted to add an element of a bovine or caprine animal to it. Now, I had a photo on my computer of a strange (to me) animal which I found was called a Takin and its larger, more convex snout seemed perfect. Takin animal
Incidentally the beastman balancing on a horse to shoot is based on a photo of a WW1 german cavalryman.
These are the final concept designs for the Tank Hunter tank and the Mobile Artillery tank (both based on the same chassis, vaguely WW2-inspired). I gave the tank hunter metal tusk-shapes to give it a brutal look and the artillery tank a load of spikes on the ‘dozer blade so they would look different at a glance on the tabletop whilst still retaining the spiky, ramshackle nature throughout the range.
Some more of my work for Microworld Games, this time the Dregs’ armoured troop carrier. I imagined the Dregs would be like a tribe of warriors and this could be their mobile long-hut. This one was partly based on the AAV-7 amphibious APC which has a jutting front like a jaw (for travelling in water).
These next two pages are of my initial ideas for the Dregs’ Mobile Artillery Tank and Tank Hunter with lots of little beast-men riders as I thought they’d add to the noisy, boisterous nature of the army. On the opposite page are some early ideas for the Beastkin Dragoons, beastmen riding on horse-like beasts to war.
Again these haven’t gone into production yet, but if you’re interested do go and have a look at what has:
A couple more Panzerfäuste sketchbook pages. Here are my initial sketches for Hauptmann Entwickler; an eccentric Dwarf inventor veteran. He wears a WW1-style German helmet with a perch for his Nachtsichtfrosch (a simple lick will temporarily give him enhanced night vision!). I gave him little automaton robot mines which would march towards the enemy.
And here he is sculpted by the talented Irek Zieliński.
Hysterical Games shop – Dwarves
And here are some early concepts for the Gnome Infantry and their Alpine troops. I was trying various beard shapes and some subtle more French moustaches rather than Germanic ones. Traditionally Gnomes in Panzerfäuste don’t sport moustaches but I imagined some younger Gnomes might have typically French moustaches!
Here are the current sculpts on Hysterical Games’ website:
Hysterical Games – Gnomes
This is another Miniatures Concept project that I was commissioned for earlier this year. It’s for a range of Science Fiction 6mm miniatures produced by Microworld Games for epic scale fights. I was to produce some concept drawings for the various units for the Dregs, the mutant beast-men. I was given a brief description and some images to start with so I based my initial sketches on these to get a flavour of the units.
This first image was of the Dreg’s Main Battle Tank. It had to look functional but also brutal so I had a look at British Chieftan tanks as they have a distinctive silhouette along with some other directions from the brief (including a G.I. Joe tank!). The spikes, trophies and extra armour were all added by the Beastkin Raiders themselves. I imagined them riding the tanks to battle, eager to leap off into the melee.
They’re not available yet, hopefully will be soon, here’s a link to the website:
More images tomorrow.
As it’s well past Hallowe’en (and not yet Christmas) I thought I should update my website! So for the next few days I’ll upload some relatively unseen concept sketches. These first were done when I had just started working for Hysterical Games in 2014.
Hysterical Games website
They’re my early ideas for the Troglodytes, a fantasy race unique as far as I can tell to the Panzerfäuste world. Eventually they evolved into a full miniature range which will be arriving in 2017. In ‘The Land’ (the world of Panzerfäuste) they occupy the area equivalent to Poland in our world (between the lands of the belligerent Dwarves and Dark Elves) so their equipment is based on the Polish gear and weapons of the WW2 era. They are described as underground dwelling (hence the name), mainly covered in fur, hunched but not simian, with tails and short horns. They’re fairly grotesque really so I tried to imbue much of that but at the same time give them some nobility! They have a shamanic culture so I added little bone fetishes and jewelry to some of them.
And for the third sketchbook spread we have some early ideas for the Troglogyte footsoldiers, an unused War-Badger mount for the cavalry and the Troglodyte Brute – Wojtek the Bear.
A link from my Facebook page (do go look and like if you haven’t already, apologies if you have!) These are my previous doodles of my ‘Niche Comics monster’ along with various other ideas I was working on. The first was a very rough sketch of an idea I had last year for a Hallowe’en version of the character (designed by Glen Stone) for the logo of the comic shop here in Huntingdon. This has become the main source of my Mike Mignola related comics too.
Here’s a brief bit of my history with Mike Mignola’s astounding creations. It was way back in the late 1990’s when I was in Antwerp on an Erasmus scholarship and in the Mekanik Strip Comic Shop (which I thoroughly recommend a visit to, if you’re ever in Antwerp Mekanik Strip) with some Belgian Illustration students who were tolerating my English awkwardness. One of whom (he had a single dreadlock but I can’t remember his name) said; “Buy this, the artwork is beautiful” about an issue of Wake The Devil. And ever since that day (thanks to that good fellow) I’ve been totally hooked and eagerly buy any comic Mike Mignola has been involved with.
I’ve never attempted an illustration of someone else’s comic-book character before (I’ve sketched them but never got further) so I was quite daunted by this, especially as it was someone as famous as Mike Mignola. After I’d got into it I really enjoyed the process, though it made me even more in awe of his work (and his colourist Dave Stewart too). As I’ve been recently learning how to use the program this was done entirely with Manga Studio.
This is fan art, Hellboy copyright Mike Mignola 2016.
Here’s a diversion from my current commissions, from my sketchbook of last year; on the left is my working out of a Fish-man mask I made for Hallowe’en (it ended up OK, not quite how I’d planned) and on the right page is my idea for a Demon Captain serving the Demon Lord of Pestilence.
Rather than having Demon’s represent the embodiment of a human emotion or fear (as Games Workshop has its Chaos Gods; Khorne is violence and slaughter, Slaanesh is unfettered decadence and perversion and so on) I imagined my Demon Lord’s (or Lady’s) as having a particular fetish or obsession that reflected their attitude to warfare and conquest. So my previous two Demon Lords have been a melee-fighting Warlord and a multi-armed magic using Mage Lord. These are some ideas I’ve been sketching for a Demon Lord whose interests are in biological warfare, diseases and poisons. More of these when I get time!
Currently I’m having a bit of trouble uploading images to my website but I managed to get this one; a page from last year’s sketchbook showing some ideas I had for a Xeno-archeologist exploring dead alien civilisations in a gothic SF world.
I imagined her to be a cross between Indiana Jones and Adèle Blanc-Sec (Adèle Blanc-Sec) more than Lara Croft. To help her she has hired a psyker to detect psychic traces of lost civilisations or artifacts, an ogre-like breed of human as a bodyguard and porter. She has also hired a mercenary human and an extra-terrestrial guide and carries her treasured finds in a stasis-vault with suspensors and a pop-up auto-turret laser.